A full native-to-cloud
technology stack.
ATech's engineering spans systems programming, game engines, cloud infrastructure, and cross-platform deployment — one team covering the whole path from editor to shipped application.
A full native-to-cloud technology stack.
ATech's engineering spans systems programming, game engines, cloud infrastructure, and cross-platform deployment — one team covering the whole path from editor to shipped application.
Native / systems
- C++ / C++17
- CMake
- OpenGL
- Native packaging
Game development
- Omnix Engine
- Cross-platform runtimes
- Gameplay & UI systems
- Scene & asset workflows
- WebGL distribution
Cloud / platform
- REST APIs · JSON
- Accounts & auth
- Private object storage
- Build & cache infrastructure
- Plans & billing
Developer tooling
- Omnix toolchain
- Hot reload
- Build automation
- Native bindings
Web stack
- Web frontends
- Cloud dashboards
- APIs & JSON
- Web deployment
Platforms
- Windows
- macOS
- Linux
- Browser / WebGL
- Mobile
We build software that builds software.
ATech builds tools for building other software. The recurring ideas: abstraction, automation, managed infrastructure, clean distribution, and cross-platform design.
Abstraction
Developers work at a high level — focus on the game, not on compilers and platform toolchains.
Automation
Repeated setup handled by tooling — remote platform builds and incremental caches.
Managed infrastructure
Complex environments centralized — ATech-managed compilers and SDKs, not yours.
Clean distribution
The shipped product is a self-contained app, ready to distribute — not a pile of engine files.
