ATech Software is the umbrella behind a growing collection of products and properties — from our flagship Omnix engine and ATech Cloud platform, to playable games and experimental developer tooling. These are the projects, in depth.
GAME ENGINEIn development
Omnix™
ATech's proprietary cross-platform game engine and development environment.
Omnix is ATech's in-house game engine and editor. It runs on the developer's computer and is built to take a game from idea to a clean, native application across Windows, macOS, Linux, and the web — with the heavy lifting of building and packaging handled by ATech's private build infrastructure through ATech Cloud.
C++Cross-platformCloud-backed buildsNative output
PLATFORMLive
ATech Cloud
The cloud platform that powers Omnix and every ATech account.
ATech Cloud is the cloud layer behind everything — user accounts, project records, private project storage, remote build history, an incremental compilation cache, subscription plans, and software downloads. It is the infrastructure that Omnix and other ATech clients talk to.
Meta Birds is a browser-playable 2D arcade game built around a Flappy Bird-style gameplay loop and themed around smart display glasses. It serves both as a playable ATech property and as a practical demonstration of Unity-to-WebGL engineering — the majority of the game's C# implementation was written for the project.
UnityC#WebGLWeb distribution
DEVELOPER TOOLINGAlpha
ReScripted
A configurable native scripting-language and runtime framework.
ReScripted explores building scripting-language behavior on top of native C++ infrastructure. Rather than a fixed parser, it treats language behavior and syntax as configurable — including JSON-defined language concepts, native bindings, host functions, decorators, and hot reload. It is its own language/runtime project, distinct from Omnix.
C++17Header-onlyJSON language defsHot reload
RENDERING R&DPaused · 2026
WRender
An experimental reusable C++/SDL3 rendering library.
WRender is an experimental rendering-library project built to be a reusable graphics foundation rather than a single game. It explores native graphics programming, render loops, camera structure, and the clean separation between an engine library and an application — R&D that feeds into the broader engineering behind Omnix.
C++SDL3Rendering architectureLibrary design
DEVELOPMENT HISTORY
Unity game prototypes
ATech's broader game-development history includes a long-running collection of Unity/C# prototypes beginning around 2021/2022 — gameplay logic, player controls, menus, scene management, UI, and asset workflows. That body of work is the practical foundation from which more formal properties like Meta Birds emerged. Earlier ATech-era projects (Fli Com, Double A, Unix-XYZ) are part of the company history as well, preserved in our internal chronology.