Omnix: build games,
ship native.
Omnix is ATech's in-house game engine and development environment — a cross-platform editor built to take a game from idea to a clean, native application. It plugs straight into ATech Cloud, so the heavy lifting of building and packaging happens off your machine.

Game EngineOmnix: build games, ship native.
Omnix is ATech's in-house game engine and development environment — a cross-platform editor built to take a game from idea to a clean, native application. It plugs straight into ATech Cloud, so the heavy lifting of building and packaging happens off your machine, and you stay focused on making the game.
One editor, every platform
Build your game once and ship it native to Windows, macOS, Linux, and the web from a single project.
Cloud builds, no toolchain
Final builds run on ATech's infrastructure, so you never install platform SDKs, compilers, or linkers on your own machine.
Faster rebuilds
A per-project cache reuses work, so iterating on your game stays quick even as it grows.
Clean native output
Ship a tidy, self-contained app — not a folder full of engine runtime files.
Build in the editor. Ship a native app.
Omnix keeps the development experience simple and moves the platform build complexity off your machine and onto ATech's infrastructure.
One editor, every platform
Author your game once in the Omnix editor. The same project targets Windows, macOS, Linux, and the web.
Builds run in the cloud
Omnix hands the heavy build off to ATech Cloud — no platform SDKs, compilers, or linkers to install locally.
Iterate fast
A per-project cache reuses work between builds, so going from a tweak to a runnable build stays quick.
Ship a clean native app
Get back a tidy, self-contained native application — ready to distribute, not a pile of engine runtime files.
Ready to try Omnix?
Sign up for ATech Cloud, then download the Omnix engine that talks to it.